- Retro/Grade has been nominated for Excellence in Design and Excellence in Audio
for the 2009 IGF!
Read the press release.
- Retro/Grade got a mention on Public Radio's Marketplace.
Listen/read online.
- Gamasutra
interviewed Matt Gilgenbach on the development of Retro/Grade
- Matt Gilgenbach was interviewed on
GameDev.net as well.
- Meagan VanBurkleo on
GameInformer.com writes: "Retro/Grade is one of the games nominated at this
year’s festivities that I feel has the potential for mass-market appeal. Why? Because
it has several unique factors working in its favor. First, the game plays backwards
– meaning you start at the epilogue and eventually work your way to the prologue.
Second, the gameplay harkens back to classic shooters despite it’s spruced up graphics.
And third, Retro/Grade incorporates rhythm mechanics into play, including the option
to use a guitar peripheral. The combination results in quite an innovative and fun
game."
- Retro/Grade is #2 on the top 10 games from the IGF on
Ugo.com.
- Jim Rossignol on
Rock, Paper, Shotgun said, "This fantastic little shooter-rhythm hybrid game
is smart and bonkers, but Rez it ain’t.... I have jumped in and now see why Retro/Grade
is so heavily nominated: it’s totally leftfield, and distinctly playable.... When
ideas like this just spring up in the middle of the afternoon it makes me glad to
be alive.... Go play it."
- On the Idle Thumbs podcast (episode
10), IGF judge Chris Remo had the following to say about Retro/Grade: "It's
really cool. It's one of the cleverest takes on both the rhythm genre and the side-scrolling
shooter genre at the same time. [24 Caret Games] basically didn't have to invent
any new mechanics. [They] just had to frame them in a hilarious way. It's awesome!
It's so cool."
- From The Offworld Guide
to IGF 2009: "Retro/Grade's a brilliant take on what turns out not to be a shooter,
but a rhythm game in deep disguise, rewinding through an unplayed battle and syncing
shots and dodges so as not to damage the space-time continuum. Surely one of this
year's best left-field ideas."
- A 2009 Independent Games Festival Judge had this to say: "This is a hilarious and
clever concept for a game. Design-wise it's fantastic, taking well-worn mechanics
and implementing them in service of an extremely novel premise. Well done."
- Another judge said: "Conceptually extremely clever - great music and art, too."
- 1UP.com's Kurtis Seid played the game at GDC and
wrote, "I had fun and would definitely pick up this title if it appeared on
Xbox Live."
- PixelSocks.com's Katie
picked Retro/Grade as her picks for the IGF awards for Excellence in Design
and Excellence in Audio, and Adam picked us for Excellence in Audio. Katie had the
following to say:
"The premise, that you have engaged in such an epic battle of awesomeness that your
direction in time has been reversed, and must now go catch all the bullets you used,
while at the same time dodging the shots fired at you, is extremely charming....
The music works great in both directions, and luckily for both our fingers and sanity,
we only have to play the game backwards."
- On the Rick N Dave podcast, Rick
said: "I love the idea of it.... I just can't stop replaying the little demo of
two levels. I really enjoy it!" (Retro/Grade coverage is at 9:56)
- ScottyG on
Destructoid.com writes: "The whole game just gave off a retro feel for me, from
the look and music right down to the frantic gameplay that while rhythm based doesn't
leave you feeling like you're just playing along to a song. The songs (the two available
are featured on the two gameplay videos) work very well and match the atmosphere
of the game."
- From Big Download's coverage of the IGF Nominees for
Audio Excellence: "The levels are all synced well with the music, enhancing
your ability to dodge shots and collect your own by feeling the beat. It's no longer
a shmup. It's a music game. And we couldn't be happier with the end product."
- From Big Download's coverage of the IGF Nominees for
Design Excellence: "it's a shoot-em-up played in true reverse. What is really
clever is syncing it to the music, which the game does. Giving players that sort
of immediate feedback that totally fits the game in question is a blessing that
a lot of developers could learn from."
- The 1UP Yours
Podcast discussed Retro/Grade and said, "it's really cool!" (Listen at 1:00:44
to hear their explanation of what Retro/Grade is about.)
- The French magazine Canard PC (issue
189) had this to say: "The creator, 24 Caret Games, did a great job marrying
two different game play types and are finally pretty close to obtaining a style
combining shoot reflexes and the precision of a rhythm game with some geek humor."
(translated from French)
- The German gaming blog
Press A Key wrote, "It initially seems confusing but emerges as a fun and innovative
little game." (The article is in German)
- WirtualnaPolska
has a description of the game in Polish on their site.
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